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Resource.Designer.cs 6.4 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resource {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resource() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Resource", typeof(Resource).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找类似 /* eslint-disable */
  56. ///// Was generated by gfwlist2pac in precise mode
  57. ///// https://github.com/clowwindy/gfwlist2pac
  58. ///
  59. ///// 2019-10-06: More &apos;javascript&apos; way to interaction with main program
  60. ///// 2019-02-08: Updated to support shadowsocks-windows user rules.
  61. ///
  62. ///var proxy = __PROXY__;
  63. ///var userrules = [];
  64. ///var rules = [];
  65. ///
  66. ///// convert to abp grammar
  67. ///for (var i = 0; i &lt; __RULES__.length; i++) {
  68. /// var s = __RULES__[i];
  69. /// if (s.substring(0, 2) == &quot;||&quot;) s += &quot;^&quot;;
  70. /// rules.push(s);
  71. ///}
  72. ///
  73. ///for (var i = 0; i &lt; [字符串的其余部分被截断]&quot;; 的本地化字符串。
  74. /// </summary>
  75. internal static string ABP_JS {
  76. get {
  77. return ResourceManager.GetString("ABP_JS", resourceCulture);
  78. }
  79. }
  80. /// <summary>
  81. /// 查找 System.Byte[] 类型的本地化资源。
  82. /// </summary>
  83. internal static byte[] DLC_DAT {
  84. get {
  85. object obj = ResourceManager.GetObject("DLC_DAT", resourceCulture);
  86. return ((byte[])(obj));
  87. }
  88. }
  89. /// <summary>
  90. /// 查找类似 &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot; ?&gt;
  91. ///&lt;!-- Warning: Configuration may reset after shadowsocks upgrade. --&gt;
  92. ///&lt;!-- If you messed it up, delete this file and Shadowsocks will create a new one. --&gt;
  93. ///&lt;nlog xmlns=&quot;http://www.nlog-project.org/schemas/NLog.xsd&quot; xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot;&gt;
  94. /// &lt;targets&gt;
  95. /// &lt;!-- This line is managed by Shadowsocks. Do not modify it unless you know what you are doing.--&gt;
  96. /// &lt;target name=&quot;file&quot; xsi:type=&quot;File&quot; fileName=&quot;ss_win_temp\shadowsocks [字符串的其余部分被截断]&quot;; 的本地化字符串。
  97. /// </summary>
  98. internal static string NLOG_CONFIG {
  99. get {
  100. return ResourceManager.GetString("NLOG_CONFIG", resourceCulture);
  101. }
  102. }
  103. /// <summary>
  104. /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  105. ///toggle 0
  106. ///logfile ss_privoxy.log
  107. ///show-on-task-bar 0
  108. ///activity-animation 0
  109. ///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
  110. ///max-client-connections 2048
  111. ///hide-console
  112. /// 的本地化字符串。
  113. /// </summary>
  114. internal static string PRIVOXY_CONF {
  115. get {
  116. return ResourceManager.GetString("PRIVOXY_CONF", resourceCulture);
  117. }
  118. }
  119. /// <summary>
  120. /// 查找 System.Byte[] 类型的本地化资源。
  121. /// </summary>
  122. internal static byte[] PRIVOXY_EXE {
  123. get {
  124. object obj = ResourceManager.GetObject("PRIVOXY_EXE", resourceCulture);
  125. return ((byte[])(obj));
  126. }
  127. }
  128. /// <summary>
  129. /// 查找类似 ! Put user rules line by line in this file.
  130. ///! See https://adblockplus.org/en/filter-cheatsheet
  131. /// 的本地化字符串。
  132. /// </summary>
  133. internal static string USER_RULE {
  134. get {
  135. return ResourceManager.GetString("USER_RULE", resourceCulture);
  136. }
  137. }
  138. }
  139. }