You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

Resources.Designer.cs 13 kB

12 years ago
12 years ago
12 years ago
10 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
10 years ago
12 years ago
12 years ago
12 years ago
12 years ago
12 years ago
10 years ago
10 years ago
12 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找类似 /* eslint-disable */
  56. ///// Was generated by gfwlist2pac in precise mode
  57. ///// https://github.com/clowwindy/gfwlist2pac
  58. ///
  59. ///// 2019-10-06: More &apos;javascript&apos; way to interaction with main program
  60. ///// 2019-02-08: Updated to support shadowsocks-windows user rules.
  61. ///
  62. ///var proxy = __PROXY__;
  63. ///var userrules = __USERRULES__;
  64. ///var rules = __RULES__;
  65. ///
  66. ////*
  67. ///* This file is part of Adblock Plus &lt;http://adblockplus.org/&gt;,
  68. ///* Copyright (C) 2006-2014 Eyeo GmbH
  69. ///*
  70. ///* Adblock Plus is free software: you can redistribute it and/or [字符串的其余部分被截断]&quot;; 的本地化字符串。
  71. /// </summary>
  72. internal static string abp_js {
  73. get {
  74. return ResourceManager.GetString("abp_js", resourceCulture);
  75. }
  76. }
  77. /// <summary>
  78. /// 查找类似 var __USERRULES__ = [];
  79. ///var __RULES__ = [
  80. /// &quot;|http://85.17.73.31/&quot;,
  81. /// &quot;||agnesb.fr&quot;,
  82. /// &quot;||akiba-web.com&quot;,
  83. /// &quot;||altrec.com&quot;,
  84. /// &quot;||angela-merkel.de&quot;,
  85. /// &quot;||angola.org&quot;,
  86. /// &quot;||apartmentratings.com&quot;,
  87. /// &quot;||apartments.com&quot;,
  88. /// &quot;||arena.taipei&quot;,
  89. /// &quot;||asianspiss.com&quot;,
  90. /// &quot;||assimp.org&quot;,
  91. /// &quot;||athenaeizou.com&quot;,
  92. /// &quot;||azubu.tv&quot;,
  93. /// &quot;||bankmobilevibe.com&quot;,
  94. /// &quot;||banorte.com&quot;,
  95. /// &quot;||bash-hackers.org&quot;,
  96. /// &quot;||beeg.com&quot;,
  97. /// &quot;||global.bing.com&quot;,
  98. /// &quot;||bloombergview.com&quot;,
  99. /// &quot; [字符串的其余部分被截断]&quot;; 的本地化字符串。
  100. /// </summary>
  101. internal static string default_abp_rule {
  102. get {
  103. return ResourceManager.GetString("default_abp_rule", resourceCulture);
  104. }
  105. }
  106. /// <summary>
  107. /// 查找类似 # translation for Japanese
  108. ///
  109. ///Shadowsocks=Shadowsocks
  110. ///
  111. ///# Menu items
  112. ///
  113. ///System Proxy=システムプロキシ
  114. ///Disable=無効
  115. ///PAC=PAC
  116. ///Global=全般
  117. ///Servers=サーバー
  118. ///Edit Servers...=サーバーの編集...
  119. ///Statistics Config...=統計情報の設定...
  120. ///Start on Boot=システムと同時に起動
  121. ///Forward Proxy...=フォワードプロキシの設定...
  122. ///Allow other Devices to connect=他のデバイスからの接続を許可する
  123. ///Local PAC=ローカル PAC
  124. ///Online PAC=オンライン PAC
  125. ///Edit Local PAC File...=ローカル PAC ファイルの編集...
  126. ///Update Local PAC from GFWList=GFWList からローカル PAC を更新
  127. ///Edit User Rule for GFWList...=ユーザールールの編集...
  128. ///Secure Local PA [字符串的其余部分被截断]&quot;; 的本地化字符串。
  129. /// </summary>
  130. internal static string ja {
  131. get {
  132. return ResourceManager.GetString("ja", resourceCulture);
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Byte[] 类型的本地化资源。
  137. /// </summary>
  138. internal static byte[] libsscrypto_dll {
  139. get {
  140. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  141. return ((byte[])(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  146. ///toggle 0
  147. ///logfile ss_privoxy.log
  148. ///show-on-task-bar 0
  149. ///activity-animation 0
  150. ///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
  151. ///max-client-connections 2048
  152. ///hide-console
  153. /// 的本地化字符串。
  154. /// </summary>
  155. internal static string privoxy_conf {
  156. get {
  157. return ResourceManager.GetString("privoxy_conf", resourceCulture);
  158. }
  159. }
  160. /// <summary>
  161. /// 查找 System.Byte[] 类型的本地化资源。
  162. /// </summary>
  163. internal static byte[] privoxy_exe {
  164. get {
  165. object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
  166. return ((byte[])(obj));
  167. }
  168. }
  169. /// <summary>
  170. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  171. /// </summary>
  172. internal static System.Drawing.Bitmap ss32Fill {
  173. get {
  174. object obj = ResourceManager.GetObject("ss32Fill", resourceCulture);
  175. return ((System.Drawing.Bitmap)(obj));
  176. }
  177. }
  178. /// <summary>
  179. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  180. /// </summary>
  181. internal static System.Drawing.Bitmap ss32In {
  182. get {
  183. object obj = ResourceManager.GetObject("ss32In", resourceCulture);
  184. return ((System.Drawing.Bitmap)(obj));
  185. }
  186. }
  187. /// <summary>
  188. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  189. /// </summary>
  190. internal static System.Drawing.Bitmap ss32Out {
  191. get {
  192. object obj = ResourceManager.GetObject("ss32Out", resourceCulture);
  193. return ((System.Drawing.Bitmap)(obj));
  194. }
  195. }
  196. /// <summary>
  197. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  198. /// </summary>
  199. internal static System.Drawing.Bitmap ss32Outline {
  200. get {
  201. object obj = ResourceManager.GetObject("ss32Outline", resourceCulture);
  202. return ((System.Drawing.Bitmap)(obj));
  203. }
  204. }
  205. /// <summary>
  206. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  207. /// </summary>
  208. internal static System.Drawing.Bitmap ssw128 {
  209. get {
  210. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  211. return ((System.Drawing.Bitmap)(obj));
  212. }
  213. }
  214. /// <summary>
  215. /// 查找 System.Byte[] 类型的本地化资源。
  216. /// </summary>
  217. internal static byte[] sysproxy_exe {
  218. get {
  219. object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
  220. return ((byte[])(obj));
  221. }
  222. }
  223. /// <summary>
  224. /// 查找 System.Byte[] 类型的本地化资源。
  225. /// </summary>
  226. internal static byte[] sysproxy64_exe {
  227. get {
  228. object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
  229. return ((byte[])(obj));
  230. }
  231. }
  232. /// <summary>
  233. /// 查找类似 ! Put user rules line by line in this file.
  234. ///! See https://adblockplus.org/en/filter-cheatsheet
  235. /// 的本地化字符串。
  236. /// </summary>
  237. internal static string user_rule {
  238. get {
  239. return ResourceManager.GetString("user_rule", resourceCulture);
  240. }
  241. }
  242. /// <summary>
  243. /// 查找类似 # translation for Simplified Chinese
  244. ///
  245. ///Shadowsocks=Shadowsocks
  246. ///
  247. ///# Menu items
  248. ///
  249. ///System Proxy=系统代理
  250. ///Disable=禁用
  251. ///PAC=PAC 模式
  252. ///Global=全局模式
  253. ///Servers=服务器
  254. ///Edit Servers...=编辑服务器...
  255. ///Statistics Config...=统计配置...
  256. ///Start on Boot=开机启动
  257. ///Forward Proxy...=正向代理设置...
  258. ///Allow other Devices to connect=允许其他设备连入
  259. ///Local PAC=使用本地 PAC
  260. ///Online PAC=使用在线 PAC
  261. ///Edit Local PAC File...=编辑本地 PAC 文件...
  262. ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
  263. ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
  264. ///Secure Local PAC=保护本地 PAC
  265. ///Copy Lo [字符串的其余部分被截断]&quot;; 的本地化字符串。
  266. /// </summary>
  267. internal static string zh_CN {
  268. get {
  269. return ResourceManager.GetString("zh_CN", resourceCulture);
  270. }
  271. }
  272. /// <summary>
  273. /// 查找类似 # translation for Traditional Chinese
  274. ///
  275. ///Shadowsocks=Shadowsocks
  276. ///
  277. ///# Menu items
  278. ///
  279. ///System Proxy=系統代理
  280. ///Disable=禁用
  281. ///PAC=PAC 模式
  282. ///Global=全局模式
  283. ///Servers=伺服器
  284. ///Edit Servers...=編輯伺服器...
  285. ///Statistics Config...=統計設定檔...
  286. ///Start on Boot=開機啟動
  287. ///Forward Proxy...=正向 Proxy 設定...
  288. ///Allow other Devices to connect=允許其他裝置連入
  289. ///Local PAC=使用本機 PAC
  290. ///Online PAC=使用線上 PAC
  291. ///Edit Local PAC File...=編輯本機 PAC 檔案...
  292. ///Update Local PAC from GFWList=從 GFWList 更新本機 PAC
  293. ///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則...
  294. ///Secure Local PAC=安全本機 PAC /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
  295. /// </summary>
  296. internal static string zh_TW {
  297. get {
  298. return ResourceManager.GetString("zh_TW", resourceCulture);
  299. }
  300. }
  301. }
  302. }