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Resources.Designer.cs 10 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性
  43. /// 重写当前线程的 CurrentUICulture 属性。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找类似 /* eslint-disable */
  56. ///// Was generated by gfwlist2pac in precise mode
  57. ///// https://github.com/clowwindy/gfwlist2pac
  58. ///
  59. ///// 2019-10-06: More &apos;javascript&apos; way to interaction with main program
  60. ///// 2019-02-08: Updated to support shadowsocks-windows user rules.
  61. ///
  62. ///var proxy = __PROXY__;
  63. ///var userrules = __USERRULES__;
  64. ///var rules = __RULES__;
  65. ///
  66. ////*
  67. ///* This file is part of Adblock Plus &lt;http://adblockplus.org/&gt;,
  68. ///* Copyright (C) 2006-2014 Eyeo GmbH
  69. ///*
  70. ///* Adblock Plus is free software: you can redistribute it and/or [字符串的其余部分被截断]&quot;; 的本地化字符串。
  71. /// </summary>
  72. internal static string abp_js {
  73. get {
  74. return ResourceManager.GetString("abp_js", resourceCulture);
  75. }
  76. }
  77. /// <summary>
  78. /// 查找类似 var __USERRULES__ = [];
  79. ///var __RULES__ = [
  80. /// &quot;|http://85.17.73.31/&quot;,
  81. /// &quot;||agnesb.fr&quot;,
  82. /// &quot;||akiba-web.com&quot;,
  83. /// &quot;||altrec.com&quot;,
  84. /// &quot;||angela-merkel.de&quot;,
  85. /// &quot;||angola.org&quot;,
  86. /// &quot;||apartmentratings.com&quot;,
  87. /// &quot;||apartments.com&quot;,
  88. /// &quot;||arena.taipei&quot;,
  89. /// &quot;||asianspiss.com&quot;,
  90. /// &quot;||assimp.org&quot;,
  91. /// &quot;||athenaeizou.com&quot;,
  92. /// &quot;||azubu.tv&quot;,
  93. /// &quot;||bankmobilevibe.com&quot;,
  94. /// &quot;||banorte.com&quot;,
  95. /// &quot;||bash-hackers.org&quot;,
  96. /// &quot;||beeg.com&quot;,
  97. /// &quot;||global.bing.com&quot;,
  98. /// &quot;||bloombergview.com&quot;,
  99. /// &quot; [字符串的其余部分被截断]&quot;; 的本地化字符串。
  100. /// </summary>
  101. internal static string default_abp_rule {
  102. get {
  103. return ResourceManager.GetString("default_abp_rule", resourceCulture);
  104. }
  105. }
  106. /// <summary>
  107. /// 查找类似 en,zh-CN,zh-TW,ja
  108. ///,,,
  109. ///Shadowsocks,Shadowsocks,Shadowsocks,Shadowsocks
  110. ///,,,
  111. ///System Proxy,系统代理,系統代理,システムプロキシ
  112. ///Disable,禁用,禁用,無効
  113. ///PAC,PAC 模式,PAC 模式,PAC
  114. ///Global,全局模式,全局模式,全般
  115. ///Servers,服务器,伺服器,サーバー
  116. ///Edit Servers...,编辑服务器...,編輯伺服器...,サーバーの編集...
  117. ///Statistics Config...,统计配置...,統計設定檔...,統計情報の設定...
  118. ///Start on Boot,开机启动,開機啟動,システムと同時に起動
  119. ///Forward Proxy...,正向代理设置...,正向 Proxy 設定...,フォワードプロキシの設定...
  120. ///Allow other Devices to connect,允许其他设备连入,允許其他裝置連入,他のデバイスからの接続を許可する
  121. ///Local PAC,使用本地 PAC,使用本機 PAC,ローカル PAC
  122. ///Online PAC,使用在线 PAC,使 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  123. /// </summary>
  124. internal static string i18n_csv {
  125. get {
  126. return ResourceManager.GetString("i18n_csv", resourceCulture);
  127. }
  128. }
  129. /// <summary>
  130. /// 查找 System.Byte[] 类型的本地化资源。
  131. /// </summary>
  132. internal static byte[] libsscrypto_dll {
  133. get {
  134. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  135. return ((byte[])(obj));
  136. }
  137. }
  138. /// <summary>
  139. /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
  140. ///toggle 0
  141. ///logfile ss_privoxy.log
  142. ///show-on-task-bar 0
  143. ///activity-animation 0
  144. ///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
  145. ///max-client-connections 2048
  146. ///hide-console
  147. /// 的本地化字符串。
  148. /// </summary>
  149. internal static string privoxy_conf {
  150. get {
  151. return ResourceManager.GetString("privoxy_conf", resourceCulture);
  152. }
  153. }
  154. /// <summary>
  155. /// 查找 System.Byte[] 类型的本地化资源。
  156. /// </summary>
  157. internal static byte[] privoxy_exe {
  158. get {
  159. object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
  160. return ((byte[])(obj));
  161. }
  162. }
  163. /// <summary>
  164. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  165. /// </summary>
  166. internal static System.Drawing.Bitmap ss32Fill {
  167. get {
  168. object obj = ResourceManager.GetObject("ss32Fill", resourceCulture);
  169. return ((System.Drawing.Bitmap)(obj));
  170. }
  171. }
  172. /// <summary>
  173. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  174. /// </summary>
  175. internal static System.Drawing.Bitmap ss32In {
  176. get {
  177. object obj = ResourceManager.GetObject("ss32In", resourceCulture);
  178. return ((System.Drawing.Bitmap)(obj));
  179. }
  180. }
  181. /// <summary>
  182. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  183. /// </summary>
  184. internal static System.Drawing.Bitmap ss32Out {
  185. get {
  186. object obj = ResourceManager.GetObject("ss32Out", resourceCulture);
  187. return ((System.Drawing.Bitmap)(obj));
  188. }
  189. }
  190. /// <summary>
  191. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  192. /// </summary>
  193. internal static System.Drawing.Bitmap ss32Outline {
  194. get {
  195. object obj = ResourceManager.GetObject("ss32Outline", resourceCulture);
  196. return ((System.Drawing.Bitmap)(obj));
  197. }
  198. }
  199. /// <summary>
  200. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  201. /// </summary>
  202. internal static System.Drawing.Bitmap ssw128 {
  203. get {
  204. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  205. return ((System.Drawing.Bitmap)(obj));
  206. }
  207. }
  208. /// <summary>
  209. /// 查找 System.Byte[] 类型的本地化资源。
  210. /// </summary>
  211. internal static byte[] sysproxy_exe {
  212. get {
  213. object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
  214. return ((byte[])(obj));
  215. }
  216. }
  217. /// <summary>
  218. /// 查找 System.Byte[] 类型的本地化资源。
  219. /// </summary>
  220. internal static byte[] sysproxy64_exe {
  221. get {
  222. object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
  223. return ((byte[])(obj));
  224. }
  225. }
  226. /// <summary>
  227. /// 查找类似 ! Put user rules line by line in this file.
  228. ///! See https://adblockplus.org/en/filter-cheatsheet
  229. /// 的本地化字符串。
  230. /// </summary>
  231. internal static string user_rule {
  232. get {
  233. return ResourceManager.GetString("user_rule", resourceCulture);
  234. }
  235. }
  236. }
  237. }