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TCPRelay.cs 28 kB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Timers;
  7. using Shadowsocks.Controller.Strategy;
  8. using Shadowsocks.Encryption;
  9. using Shadowsocks.Model;
  10. using Shadowsocks.Proxy;
  11. using Shadowsocks.Util.Sockets;
  12. namespace Shadowsocks.Controller
  13. {
  14. class TCPRelay : Listener.Service
  15. {
  16. private ShadowsocksController _controller;
  17. private DateTime _lastSweepTime;
  18. private Configuration _config;
  19. public ISet<TCPHandler> Handlers { get; set; }
  20. public TCPRelay(ShadowsocksController controller, Configuration conf)
  21. {
  22. _controller = controller;
  23. _config = conf;
  24. Handlers = new HashSet<TCPHandler>();
  25. _lastSweepTime = DateTime.Now;
  26. }
  27. public override bool Handle(byte[] firstPacket, int length, Socket socket, object state)
  28. {
  29. if (socket.ProtocolType != ProtocolType.Tcp
  30. || (length < 2 || firstPacket[0] != 5))
  31. return false;
  32. socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
  33. TCPHandler handler = new TCPHandler(_controller, _config, this, socket);
  34. IList<TCPHandler> handlersToClose = new List<TCPHandler>();
  35. lock (Handlers)
  36. {
  37. Handlers.Add(handler);
  38. DateTime now = DateTime.Now;
  39. if (now - _lastSweepTime > TimeSpan.FromSeconds(1))
  40. {
  41. _lastSweepTime = now;
  42. foreach (TCPHandler handler1 in Handlers)
  43. if (now - handler1.lastActivity > TimeSpan.FromSeconds(900))
  44. handlersToClose.Add(handler1);
  45. }
  46. }
  47. foreach (TCPHandler handler1 in handlersToClose)
  48. {
  49. Logging.Debug("Closing timed out TCP connection.");
  50. handler1.Close();
  51. }
  52. /*
  53. * Start after we put it into Handlers set. Otherwise if it failed in handler.Start()
  54. * then it will call handler.Close() before we add it into the set.
  55. * Then the handler will never release until the next Handle call. Sometimes it will
  56. * cause odd problems (especially during memory profiling).
  57. */
  58. handler.Start(firstPacket, length);
  59. return true;
  60. }
  61. public override void Stop()
  62. {
  63. List<TCPHandler> handlersToClose = new List<TCPHandler>();
  64. lock (Handlers)
  65. {
  66. handlersToClose.AddRange(Handlers);
  67. }
  68. handlersToClose.ForEach(h=>h.Close());
  69. }
  70. public void UpdateInboundCounter(Server server, long n)
  71. {
  72. _controller.UpdateInboundCounter(server, n);
  73. }
  74. public void UpdateOutboundCounter(Server server, long n)
  75. {
  76. _controller.UpdateOutboundCounter(server, n);
  77. }
  78. public void UpdateLatency(Server server, TimeSpan latency)
  79. {
  80. _controller.UpdateLatency(server, latency);
  81. }
  82. }
  83. class TCPHandler
  84. {
  85. class AsyncSession
  86. {
  87. public IProxy Remote { get; }
  88. public AsyncSession(IProxy remote)
  89. {
  90. Remote = remote;
  91. }
  92. }
  93. class AsyncSession<T> : AsyncSession
  94. {
  95. public T State { get; set; }
  96. public AsyncSession(IProxy remote, T state) : base(remote)
  97. {
  98. State = state;
  99. }
  100. public AsyncSession(AsyncSession session, T state): base(session.Remote)
  101. {
  102. State = state;
  103. }
  104. }
  105. // Size of receive buffer.
  106. public static readonly int RecvSize = 8192;
  107. public static readonly int RecvReserveSize = IVEncryptor.ONETIMEAUTH_BYTES + IVEncryptor.AUTH_BYTES; // reserve for one-time auth
  108. public static readonly int BufferSize = RecvSize + RecvReserveSize + 32;
  109. public DateTime lastActivity;
  110. private ShadowsocksController _controller;
  111. private Configuration _config;
  112. private TCPRelay _tcprelay;
  113. private Socket _connection;
  114. private IEncryptor _encryptor;
  115. private Server _server;
  116. private AsyncSession _currentRemoteSession;
  117. private const int MaxRetry = 4;
  118. private int _retryCount = 0;
  119. private bool _proxyConnected;
  120. private bool _destConnected;
  121. private byte _command;
  122. private byte[] _firstPacket;
  123. private int _firstPacketLength;
  124. private int _totalRead = 0;
  125. private int _totalWrite = 0;
  126. private byte[] _remoteRecvBuffer = new byte[BufferSize];
  127. private byte[] _remoteSendBuffer = new byte[BufferSize];
  128. private byte[] _connetionRecvBuffer = new byte[BufferSize];
  129. private byte[] _connetionSendBuffer = new byte[BufferSize];
  130. private bool _connectionShutdown = false;
  131. private bool _remoteShutdown = false;
  132. private bool _closed = false;
  133. private object _encryptionLock = new object();
  134. private object _decryptionLock = new object();
  135. private DateTime _startConnectTime;
  136. private DateTime _startReceivingTime;
  137. private DateTime _startSendingTime;
  138. public TCPHandler(ShadowsocksController controller, Configuration config, TCPRelay tcprelay, Socket socket)
  139. {
  140. this._controller = controller;
  141. this._config = config;
  142. this._tcprelay = tcprelay;
  143. this._connection = socket;
  144. lastActivity = DateTime.Now;
  145. }
  146. public void CreateRemote()
  147. {
  148. Server server = _controller.GetAServer(IStrategyCallerType.TCP, (IPEndPoint)_connection.RemoteEndPoint);
  149. if (server == null || server.server == "")
  150. throw new ArgumentException("No server configured");
  151. lock (_encryptionLock)
  152. {
  153. lock (_decryptionLock)
  154. {
  155. _encryptor = EncryptorFactory.GetEncryptor(server.method, server.password, server.auth, false);
  156. }
  157. }
  158. this._server = server;
  159. }
  160. public void Start(byte[] firstPacket, int length)
  161. {
  162. _firstPacket = firstPacket;
  163. _firstPacketLength = length;
  164. HandshakeReceive();
  165. }
  166. private void CheckClose()
  167. {
  168. if (_connectionShutdown && _remoteShutdown)
  169. Close();
  170. }
  171. public void Close()
  172. {
  173. lock (this)
  174. {
  175. if (_closed) return;
  176. _closed = true;
  177. }
  178. lock (_tcprelay.Handlers)
  179. {
  180. _tcprelay.Handlers.Remove(this);
  181. }
  182. try
  183. {
  184. _connection.Shutdown(SocketShutdown.Both);
  185. _connection.Close();
  186. }
  187. catch (Exception e)
  188. {
  189. Logging.LogUsefulException(e);
  190. }
  191. try
  192. {
  193. var remote = _currentRemoteSession.Remote;
  194. remote.Shutdown(SocketShutdown.Both);
  195. remote.Close();
  196. }
  197. catch (Exception e)
  198. {
  199. Logging.LogUsefulException(e);
  200. }
  201. lock (_encryptionLock)
  202. {
  203. lock (_decryptionLock)
  204. {
  205. _encryptor?.Dispose();
  206. }
  207. }
  208. }
  209. private void HandshakeReceive()
  210. {
  211. if (_closed) return;
  212. try
  213. {
  214. int bytesRead = _firstPacketLength;
  215. if (bytesRead > 1)
  216. {
  217. byte[] response = { 5, 0 };
  218. if (_firstPacket[0] != 5)
  219. {
  220. // reject socks 4
  221. response = new byte[] { 0, 91 };
  222. Logging.Error("socks 5 protocol error");
  223. }
  224. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(HandshakeSendCallback), null);
  225. }
  226. else
  227. Close();
  228. }
  229. catch (Exception e)
  230. {
  231. Logging.LogUsefulException(e);
  232. Close();
  233. }
  234. }
  235. private void HandshakeSendCallback(IAsyncResult ar)
  236. {
  237. if (_closed) return;
  238. try
  239. {
  240. _connection.EndSend(ar);
  241. // +-----+-----+-------+------+----------+----------+
  242. // | VER | CMD | RSV | ATYP | DST.ADDR | DST.PORT |
  243. // +-----+-----+-------+------+----------+----------+
  244. // | 1 | 1 | X'00' | 1 | Variable | 2 |
  245. // +-----+-----+-------+------+----------+----------+
  246. // Skip first 3 bytes
  247. // TODO validate
  248. _connection.BeginReceive(_connetionRecvBuffer, 0, 3, SocketFlags.None, new AsyncCallback(handshakeReceive2Callback), null);
  249. }
  250. catch (Exception e)
  251. {
  252. Logging.LogUsefulException(e);
  253. Close();
  254. }
  255. }
  256. private void handshakeReceive2Callback(IAsyncResult ar)
  257. {
  258. if (_closed) return;
  259. try
  260. {
  261. int bytesRead = _connection.EndReceive(ar);
  262. if (bytesRead >= 3)
  263. {
  264. _command = _connetionRecvBuffer[1];
  265. if (_command == 1)
  266. {
  267. byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
  268. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ResponseCallback), null);
  269. }
  270. else if (_command == 3)
  271. HandleUDPAssociate();
  272. }
  273. else
  274. {
  275. Logging.Debug("failed to recv data in Shadowsocks.Controller.TCPHandler.handshakeReceive2Callback()");
  276. Close();
  277. }
  278. }
  279. catch (Exception e)
  280. {
  281. Logging.LogUsefulException(e);
  282. Close();
  283. }
  284. }
  285. private void HandleUDPAssociate()
  286. {
  287. IPEndPoint endPoint = (IPEndPoint)_connection.LocalEndPoint;
  288. byte[] address = endPoint.Address.GetAddressBytes();
  289. int port = endPoint.Port;
  290. byte[] response = new byte[4 + address.Length + 2];
  291. response[0] = 5;
  292. switch (endPoint.AddressFamily)
  293. {
  294. case AddressFamily.InterNetwork:
  295. response[3] = 1;
  296. break;
  297. case AddressFamily.InterNetworkV6:
  298. response[3] = 4;
  299. break;
  300. }
  301. address.CopyTo(response, 4);
  302. response[response.Length - 1] = (byte)(port & 0xFF);
  303. response[response.Length - 2] = (byte)((port >> 8) & 0xFF);
  304. _connection.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(ReadAll), true);
  305. }
  306. private void ReadAll(IAsyncResult ar)
  307. {
  308. if (_closed) return;
  309. try
  310. {
  311. if (ar.AsyncState != null)
  312. {
  313. _connection.EndSend(ar);
  314. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
  315. }
  316. else
  317. {
  318. int bytesRead = _connection.EndReceive(ar);
  319. if (bytesRead > 0)
  320. {
  321. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(ReadAll), null);
  322. }
  323. else
  324. Close();
  325. }
  326. }
  327. catch (Exception e)
  328. {
  329. Logging.LogUsefulException(e);
  330. Close();
  331. }
  332. }
  333. private void ResponseCallback(IAsyncResult ar)
  334. {
  335. try
  336. {
  337. _connection.EndSend(ar);
  338. StartConnect();
  339. }
  340. catch (Exception e)
  341. {
  342. Logging.LogUsefulException(e);
  343. Close();
  344. }
  345. }
  346. // inner class
  347. private class ProxyTimer : Timer
  348. {
  349. public AsyncSession Session;
  350. public EndPoint DestEndPoint;
  351. public Server Server;
  352. public ProxyTimer(int p) : base(p)
  353. {
  354. }
  355. }
  356. private class ServerTimer : Timer
  357. {
  358. public AsyncSession Session;
  359. public Server Server;
  360. public ServerTimer(int p) : base(p) { }
  361. }
  362. private void StartConnect()
  363. {
  364. try
  365. {
  366. CreateRemote();
  367. // Setting up proxy
  368. IProxy remote;
  369. EndPoint proxyEP;
  370. if (_config.proxy.useProxy)
  371. {
  372. switch (_config.proxy.proxyType)
  373. {
  374. case ProxyConfig.PROXY_SOCKS5:
  375. remote = new Socks5Proxy();
  376. break;
  377. case ProxyConfig.PROXY_HTTP:
  378. remote = new HttpProxy();
  379. break;
  380. default:
  381. throw new NotSupportedException("Unknown forward proxy.");
  382. }
  383. proxyEP = SocketUtil.GetEndPoint(_config.proxy.proxyServer, _config.proxy.proxyPort);
  384. }
  385. else
  386. {
  387. remote = new DirectConnect();
  388. proxyEP = null;
  389. }
  390. var session = new AsyncSession(remote);
  391. _currentRemoteSession = session;
  392. ProxyTimer proxyTimer = new ProxyTimer(3000);
  393. proxyTimer.AutoReset = false;
  394. proxyTimer.Elapsed += proxyConnectTimer_Elapsed;
  395. proxyTimer.Enabled = true;
  396. proxyTimer.Session = session;
  397. proxyTimer.DestEndPoint = SocketUtil.GetEndPoint(_server.server, _server.server_port);
  398. proxyTimer.Server = _server;
  399. _proxyConnected = false;
  400. // Connect to the proxy server.
  401. remote.BeginConnectProxy(proxyEP, new AsyncCallback(ProxyConnectCallback), new AsyncSession<ProxyTimer>(remote, proxyTimer));
  402. }
  403. catch (Exception e)
  404. {
  405. Logging.LogUsefulException(e);
  406. Close();
  407. }
  408. }
  409. private void proxyConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
  410. {
  411. var timer = (ProxyTimer) sender;
  412. timer.Elapsed -= proxyConnectTimer_Elapsed;
  413. timer.Enabled = false;
  414. timer.Dispose();
  415. if (_proxyConnected || _destConnected || _closed)
  416. {
  417. return;
  418. }
  419. var proxy = timer.Session.Remote;
  420. Logging.Info($"Proxy {proxy.ProxyEndPoint} timed out");
  421. proxy.Close();
  422. RetryConnect();
  423. }
  424. private void ProxyConnectCallback(IAsyncResult ar)
  425. {
  426. Server server = null;
  427. if (_closed)
  428. {
  429. return;
  430. }
  431. try
  432. {
  433. var session = (AsyncSession<ProxyTimer>) ar.AsyncState;
  434. ProxyTimer timer = session.State;
  435. var destEndPoint = timer.DestEndPoint;
  436. server = timer.Server;
  437. timer.Elapsed -= proxyConnectTimer_Elapsed;
  438. timer.Enabled = false;
  439. timer.Dispose();
  440. var remote = session.Remote;
  441. // Complete the connection.
  442. remote.EndConnectProxy(ar);
  443. _proxyConnected = true;
  444. if (_config.isVerboseLogging)
  445. {
  446. if (!(remote is DirectConnect))
  447. {
  448. Logging.Info($"Socket connected to proxy {remote.ProxyEndPoint}");
  449. }
  450. }
  451. _startConnectTime = DateTime.Now;
  452. ServerTimer connectTimer = new ServerTimer(3000);
  453. connectTimer.AutoReset = false;
  454. connectTimer.Elapsed += destConnectTimer_Elapsed;
  455. connectTimer.Enabled = true;
  456. connectTimer.Session = session;
  457. connectTimer.Server = server;
  458. _destConnected = false;
  459. // Connect to the remote endpoint.
  460. remote.BeginConnectDest(destEndPoint, new AsyncCallback(ConnectCallback), new AsyncSession<ServerTimer>(session, connectTimer));
  461. }
  462. catch (ArgumentException)
  463. {
  464. }
  465. catch (Exception e)
  466. {
  467. Logging.LogUsefulException(e);
  468. RetryConnect();
  469. }
  470. }
  471. private void destConnectTimer_Elapsed(object sender, ElapsedEventArgs e)
  472. {
  473. var timer = (ServerTimer)sender;
  474. timer.Elapsed -= destConnectTimer_Elapsed;
  475. timer.Enabled = false;
  476. timer.Dispose();
  477. if (_destConnected || _closed)
  478. {
  479. return;
  480. }
  481. var session = timer.Session;
  482. Server server = timer.Server;
  483. IStrategy strategy = _controller.GetCurrentStrategy();
  484. strategy?.SetFailure(server);
  485. Logging.Info($"{server.FriendlyName()} timed out");
  486. session.Remote.Close();
  487. RetryConnect();
  488. }
  489. private void RetryConnect()
  490. {
  491. if (_retryCount < MaxRetry)
  492. {
  493. Logging.Debug($"Connection failed, retry ({_retryCount})");
  494. StartConnect();
  495. _retryCount++;
  496. }
  497. else
  498. Close();
  499. }
  500. private void ConnectCallback(IAsyncResult ar)
  501. {
  502. if (_closed) return;
  503. try
  504. {
  505. var session = (AsyncSession<ServerTimer>) ar.AsyncState;
  506. ServerTimer timer = session.State;
  507. _server = timer.Server;
  508. timer.Elapsed -= destConnectTimer_Elapsed;
  509. timer.Enabled = false;
  510. timer.Dispose();
  511. var remote = session.Remote;
  512. // Complete the connection.
  513. remote.EndConnectDest(ar);
  514. _destConnected = true;
  515. if (_config.isVerboseLogging)
  516. {
  517. Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
  518. }
  519. var latency = DateTime.Now - _startConnectTime;
  520. IStrategy strategy = _controller.GetCurrentStrategy();
  521. strategy?.UpdateLatency(_server, latency);
  522. _tcprelay.UpdateLatency(_server, latency);
  523. StartPipe(session);
  524. }
  525. catch (ArgumentException)
  526. {
  527. }
  528. catch (Exception e)
  529. {
  530. if (_server != null)
  531. {
  532. IStrategy strategy = _controller.GetCurrentStrategy();
  533. strategy?.SetFailure(_server);
  534. }
  535. Logging.LogUsefulException(e);
  536. RetryConnect();
  537. }
  538. }
  539. private void StartPipe(AsyncSession session)
  540. {
  541. if (_closed) return;
  542. try
  543. {
  544. _startReceivingTime = DateTime.Now;
  545. session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
  546. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback),
  547. new AsyncSession<bool>(session, true) /* to tell the callback this is the first time reading packet, and we haven't found the header yet. */);
  548. }
  549. catch (Exception e)
  550. {
  551. Logging.LogUsefulException(e);
  552. Close();
  553. }
  554. }
  555. private void PipeRemoteReceiveCallback(IAsyncResult ar)
  556. {
  557. if (_closed) return;
  558. try
  559. {
  560. var session = (AsyncSession) ar.AsyncState;
  561. int bytesRead = session.Remote.EndReceive(ar);
  562. _totalRead += bytesRead;
  563. _tcprelay.UpdateInboundCounter(_server, bytesRead);
  564. if (bytesRead > 0)
  565. {
  566. lastActivity = DateTime.Now;
  567. int bytesToSend;
  568. lock (_decryptionLock)
  569. {
  570. _encryptor.Decrypt(_remoteRecvBuffer, bytesRead, _remoteSendBuffer, out bytesToSend);
  571. }
  572. _connection.BeginSend(_remoteSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeConnectionSendCallback), session);
  573. IStrategy strategy = _controller.GetCurrentStrategy();
  574. strategy?.UpdateLastRead(_server);
  575. }
  576. else
  577. {
  578. _connection.Shutdown(SocketShutdown.Send);
  579. _connectionShutdown = true;
  580. CheckClose();
  581. }
  582. }
  583. catch (Exception e)
  584. {
  585. Logging.LogUsefulException(e);
  586. Close();
  587. }
  588. }
  589. private void PipeConnectionReceiveCallback(IAsyncResult ar)
  590. {
  591. if (_closed) return;
  592. try
  593. {
  594. int bytesRead = _connection.EndReceive(ar);
  595. _totalWrite += bytesRead;
  596. var session = (AsyncSession<bool>) ar.AsyncState;
  597. var remote = session.Remote;
  598. if (bytesRead > 0)
  599. {
  600. /*
  601. * Only the first packet contains the socks5 header, it doesn't make sense to parse every packets.
  602. * Also it's unnecessary to parse these data if we turn off the VerboseLogging.
  603. */
  604. if (session.State && _config.isVerboseLogging)
  605. {
  606. int atyp = _connetionRecvBuffer[0];
  607. string dst_addr;
  608. int dst_port;
  609. switch (atyp)
  610. {
  611. case 1: // IPv4 address, 4 bytes
  612. dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(4).ToArray()).ToString();
  613. dst_port = (_connetionRecvBuffer[5] << 8) + _connetionRecvBuffer[6];
  614. Logging.Info($"connect to {dst_addr}:{dst_port}");
  615. session.State = false;
  616. break;
  617. case 3: // domain name, length + str
  618. int len = _connetionRecvBuffer[1];
  619. dst_addr = System.Text.Encoding.UTF8.GetString(_connetionRecvBuffer, 2, len);
  620. dst_port = (_connetionRecvBuffer[len + 2] << 8) + _connetionRecvBuffer[len + 3];
  621. Logging.Info($"connect to {dst_addr}:{dst_port}");
  622. session.State = false;
  623. break;
  624. case 4: // IPv6 address, 16 bytes
  625. dst_addr = new IPAddress(_connetionRecvBuffer.Skip(1).Take(16).ToArray()).ToString();
  626. dst_port = (_connetionRecvBuffer[17] << 8) + _connetionRecvBuffer[18];
  627. Logging.Info($"connect to [{dst_addr}]:{dst_port}");
  628. session.State = false;
  629. break;
  630. }
  631. }
  632. int bytesToSend;
  633. lock (_encryptionLock)
  634. {
  635. _encryptor.Encrypt(_connetionRecvBuffer, bytesRead, _connetionSendBuffer, out bytesToSend);
  636. }
  637. _tcprelay.UpdateOutboundCounter(_server, bytesToSend);
  638. _startSendingTime = DateTime.Now;
  639. remote.BeginSend(_connetionSendBuffer, 0, bytesToSend, SocketFlags.None, new AsyncCallback(PipeRemoteSendCallback), session);
  640. IStrategy strategy = _controller.GetCurrentStrategy();
  641. strategy?.UpdateLastWrite(_server);
  642. }
  643. else
  644. {
  645. remote.Shutdown(SocketShutdown.Send);
  646. _remoteShutdown = true;
  647. CheckClose();
  648. }
  649. }
  650. catch (Exception e)
  651. {
  652. Logging.LogUsefulException(e);
  653. Close();
  654. }
  655. }
  656. private void PipeRemoteSendCallback(IAsyncResult ar)
  657. {
  658. if (_closed) return;
  659. try
  660. {
  661. var session = (AsyncSession)ar.AsyncState;
  662. session.Remote.EndSend(ar);
  663. _connection.BeginReceive(_connetionRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeConnectionReceiveCallback), session);
  664. }
  665. catch (Exception e)
  666. {
  667. Logging.LogUsefulException(e);
  668. Close();
  669. }
  670. }
  671. private void PipeConnectionSendCallback(IAsyncResult ar)
  672. {
  673. try
  674. {
  675. var session = (AsyncSession)ar.AsyncState;
  676. _connection.EndSend(ar);
  677. session.Remote.BeginReceive(_remoteRecvBuffer, 0, RecvSize, SocketFlags.None, new AsyncCallback(PipeRemoteReceiveCallback), session);
  678. }
  679. catch (Exception e)
  680. {
  681. Logging.LogUsefulException(e);
  682. Close();
  683. }
  684. }
  685. }
  686. }