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Resources.Designer.cs 8.1 kB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.34209
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Shadowsocks.Properties {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized resource of type System.Byte[].
  56. /// </summary>
  57. internal static byte[] abp_js {
  58. get {
  59. object obj = ResourceManager.GetObject("abp_js", resourceCulture);
  60. return ((byte[])(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to Shadowsocks=Shadowsocks
  65. ///Enable System Proxy=启用系统代理
  66. ///Mode=系统代理模式
  67. ///PAC=PAC 模式
  68. ///Global=全局模式
  69. ///Servers=服务器
  70. ///Edit Servers...=编辑服务器...
  71. ///Start on Boot=开机启动
  72. ///Allow Clients from LAN=允许来自局域网的连接
  73. ///Edit PAC File...=编辑 PAC 文件...
  74. ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
  75. ///Show QRCode...=显示二维码...
  76. ///Scan QRCode from Screen...=扫描屏幕上的二维码...
  77. ///Show Logs...=显示日志...
  78. ///About...=关于...
  79. ///Quit=退出
  80. ///Edit Servers=编辑服务器
  81. ///&amp;Add=添加(&amp;A)
  82. ///&amp;Delete=删除(&amp;D)
  83. ///Server=服务器
  84. ///Server IP=服务器 IP
  85. ///Server Port=服务器端口
  86. ///Password=密码
  87. ///Encryption=加密
  88. ///Proxy Port=代理端口
  89. ///Remarks=备注
  90. ///OK= [rest of string was truncated]&quot;;.
  91. /// </summary>
  92. internal static string cn {
  93. get {
  94. return ResourceManager.GetString("cn", resourceCulture);
  95. }
  96. }
  97. /// <summary>
  98. /// Looks up a localized resource of type System.Byte[].
  99. /// </summary>
  100. internal static byte[] libsscrypto_dll {
  101. get {
  102. object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
  103. return ((byte[])(obj));
  104. }
  105. }
  106. /// <summary>
  107. /// Looks up a localized string similar to proxyAddress = &quot;__POLIPO_BIND_IP__&quot;
  108. ///proxyPort = 8123
  109. ///
  110. ///socksParentProxy = &quot;127.0.0.1:__SOCKS_PORT__&quot;
  111. ///socksProxyType = socks5
  112. ///diskCacheRoot = &quot;&quot;
  113. ///localDocumentRoot = &quot;&quot;
  114. ///
  115. ///allowedPorts = 1-65535
  116. ///tunnelAllowedPorts = 1-65535.
  117. /// </summary>
  118. internal static string polipo_config {
  119. get {
  120. return ResourceManager.GetString("polipo_config", resourceCulture);
  121. }
  122. }
  123. /// <summary>
  124. /// Looks up a localized resource of type System.Byte[].
  125. /// </summary>
  126. internal static byte[] polipo_exe {
  127. get {
  128. object obj = ResourceManager.GetObject("polipo_exe", resourceCulture);
  129. return ((byte[])(obj));
  130. }
  131. }
  132. /// <summary>
  133. /// Looks up a localized resource of type System.Byte[].
  134. /// </summary>
  135. internal static byte[] proxy_pac_txt {
  136. get {
  137. object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
  138. return ((byte[])(obj));
  139. }
  140. }
  141. /// <summary>
  142. /// Looks up a localized resource of type System.Drawing.Bitmap.
  143. /// </summary>
  144. internal static System.Drawing.Bitmap ss16 {
  145. get {
  146. object obj = ResourceManager.GetObject("ss16", resourceCulture);
  147. return ((System.Drawing.Bitmap)(obj));
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized resource of type System.Drawing.Bitmap.
  152. /// </summary>
  153. internal static System.Drawing.Bitmap ss20 {
  154. get {
  155. object obj = ResourceManager.GetObject("ss20", resourceCulture);
  156. return ((System.Drawing.Bitmap)(obj));
  157. }
  158. }
  159. /// <summary>
  160. /// Looks up a localized resource of type System.Drawing.Bitmap.
  161. /// </summary>
  162. internal static System.Drawing.Bitmap ss24 {
  163. get {
  164. object obj = ResourceManager.GetObject("ss24", resourceCulture);
  165. return ((System.Drawing.Bitmap)(obj));
  166. }
  167. }
  168. /// <summary>
  169. /// Looks up a localized resource of type System.Drawing.Bitmap.
  170. /// </summary>
  171. internal static System.Drawing.Bitmap ssw128 {
  172. get {
  173. object obj = ResourceManager.GetObject("ssw128", resourceCulture);
  174. return ((System.Drawing.Bitmap)(obj));
  175. }
  176. }
  177. /// <summary>
  178. /// Looks up a localized string similar to ! Put user rules line by line in this file.
  179. ///! See https://adblockplus.org/en/filter-cheatsheet
  180. ///.
  181. /// </summary>
  182. internal static string user_rule {
  183. get {
  184. return ResourceManager.GetString("user_rule", resourceCulture);
  185. }
  186. }
  187. }
  188. }