using shadowsocks_csharp.Properties; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Net; using System.Net.Sockets; using System.Text; namespace shadowsocks_csharp.Controller { class PACServer { Socket listener; public void Start() { // Create a TCP/IP socket. listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint localEndPoint = new IPEndPoint(0, 8090); // Bind the socket to the local endpoint and listen for incoming connections. listener.Bind(localEndPoint); listener.Listen(100); listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); } public void AcceptCallback(IAsyncResult ar) { try { Socket listener = (Socket)ar.AsyncState; listener.BeginAccept( new AsyncCallback(AcceptCallback), listener); Socket conn = listener.EndAccept(ar); conn.BeginReceive(new byte[1024], 0, 256, 0, new AsyncCallback(receiveCallback), conn); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private string getPACContent() { // TODO try pac.txt in current directory byte[] pacGZ = Resources.proxy_pac_txt; byte[] buffer = new byte[1024 * 1024]; // builtin pac gzip size: maximum 1M int n; using (GZipStream input = new GZipStream(new MemoryStream(pacGZ), CompressionMode.Decompress, false)) { n = input.Read(buffer, 0, buffer.Length); if (n == 0) { throw new IOException("can not decompress pac"); } return System.Text.Encoding.UTF8.GetString(buffer, 0, n); } } private void receiveCallback(IAsyncResult ar) { Socket conn = (Socket)ar.AsyncState; try { int bytesRead = conn.EndReceive(ar); string pac = getPACContent(); string proxy = "PROXY 127.0.0.1:8123; DIRECT;"; pac = pac.Replace("__PROXY__", proxy); if (bytesRead > 0) { string text = String.Format(@"HTTP/1.1 200 OK Server: Shadowsocks Content-Type: application/x-ns-proxy-autoconfig Content-Length: {0} Connection: Close ", System.Text.Encoding.UTF8.GetBytes(pac).Length) + pac; byte[] response = System.Text.Encoding.UTF8.GetBytes(text); conn.BeginSend(response, 0, response.Length, 0, new AsyncCallback(sendCallback), conn); } else { conn.Close(); } } catch (Exception e) { Console.WriteLine(e.ToString()); conn.Close(); } } private void sendCallback(IAsyncResult ar) { Socket conn = (Socket)ar.AsyncState; conn.Shutdown(SocketShutdown.Send); } } }