//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace Shadowsocks.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找类似 /* eslint-disable */
///// Was generated by gfwlist2pac in precise mode
///// https://github.com/clowwindy/gfwlist2pac
///
///// 2019-10-06: More 'javascript' way to interaction with main program
///// 2019-02-08: Updated to support shadowsocks-windows user rules.
///
///var proxy = __PROXY__;
///var userrules = __USERRULES__;
///var rules = __RULES__;
///
////*
///* This file is part of Adblock Plus <http://adblockplus.org/>,
///* Copyright (C) 2006-2014 Eyeo GmbH
///*
///* Adblock Plus is free software: you can redistribute it and/or [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string abp_js {
get {
return ResourceManager.GetString("abp_js", resourceCulture);
}
}
///
/// 查找类似 var __USERRULES__ = [];
///var __RULES__ = [
/// "|http://85.17.73.31/",
/// "||agnesb.fr",
/// "||akiba-web.com",
/// "||altrec.com",
/// "||angela-merkel.de",
/// "||angola.org",
/// "||apartmentratings.com",
/// "||apartments.com",
/// "||arena.taipei",
/// "||asianspiss.com",
/// "||assimp.org",
/// "||athenaeizou.com",
/// "||azubu.tv",
/// "||bankmobilevibe.com",
/// "||banorte.com",
/// "||bash-hackers.org",
/// "||beeg.com",
/// "||global.bing.com",
/// "||bloombergview.com",
/// " [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string default_abp_rule {
get {
return ResourceManager.GetString("default_abp_rule", resourceCulture);
}
}
///
/// 查找类似 # translation for Japanese
///
///Shadowsocks=Shadowsocks
///
///# Menu items
///
///System Proxy=システムプロキシ
///Disable=無効
///PAC=PAC
///Global=全般
///Servers=サーバー
///Edit Servers...=サーバーの編集...
///Statistics Config...=統計情報の設定...
///Start on Boot=システムと同時に起動
///Forward Proxy...=フォワードプロキシの設定...
///Allow other Devices to connect=他のデバイスからの接続を許可する
///Local PAC=ローカル PAC
///Online PAC=オンライン PAC
///Edit Local PAC File...=ローカル PAC ファイルの編集...
///Update Local PAC from GFWList=GFWList からローカル PAC を更新
///Edit User Rule for GFWList...=ユーザールールの編集...
///Secure Local PA [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string ja {
get {
return ResourceManager.GetString("ja", resourceCulture);
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] libsscrypto_dll {
get {
object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
///toggle 0
///logfile ss_privoxy.log
///show-on-task-bar 0
///activity-animation 0
///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
///max-client-connections 2048
///hide-console
/// 的本地化字符串。
///
internal static string privoxy_conf {
get {
return ResourceManager.GetString("privoxy_conf", resourceCulture);
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] privoxy_exe {
get {
object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ss32Fill {
get {
object obj = ResourceManager.GetObject("ss32Fill", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ss32In {
get {
object obj = ResourceManager.GetObject("ss32In", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ss32Out {
get {
object obj = ResourceManager.GetObject("ss32Out", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ss32Outline {
get {
object obj = ResourceManager.GetObject("ss32Outline", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ssw128 {
get {
object obj = ResourceManager.GetObject("ssw128", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] sysproxy_exe {
get {
object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找 System.Byte[] 类型的本地化资源。
///
internal static byte[] sysproxy64_exe {
get {
object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
return ((byte[])(obj));
}
}
///
/// 查找类似 ! Put user rules line by line in this file.
///! See https://adblockplus.org/en/filter-cheatsheet
/// 的本地化字符串。
///
internal static string user_rule {
get {
return ResourceManager.GetString("user_rule", resourceCulture);
}
}
///
/// 查找类似 # translation for Simplified Chinese
///
///Shadowsocks=Shadowsocks
///
///# Menu items
///
///System Proxy=系统代理
///Disable=禁用
///PAC=PAC 模式
///Global=全局模式
///Servers=服务器
///Edit Servers...=编辑服务器...
///Statistics Config...=统计配置...
///Start on Boot=开机启动
///Forward Proxy...=正向代理设置...
///Allow other Devices to connect=允许其他设备连入
///Local PAC=使用本地 PAC
///Online PAC=使用在线 PAC
///Edit Local PAC File...=编辑本地 PAC 文件...
///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
///Secure Local PAC=保护本地 PAC
///Copy Lo [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string zh_CN {
get {
return ResourceManager.GetString("zh_CN", resourceCulture);
}
}
///
/// 查找类似 # translation for Traditional Chinese
///
///Shadowsocks=Shadowsocks
///
///# Menu items
///
///System Proxy=系統代理
///Disable=禁用
///PAC=PAC 模式
///Global=全局模式
///Servers=伺服器
///Edit Servers...=編輯伺服器...
///Statistics Config...=統計設定檔...
///Start on Boot=開機啟動
///Forward Proxy...=正向 Proxy 設定...
///Allow other Devices to connect=允許其他裝置連入
///Local PAC=使用本機 PAC
///Online PAC=使用線上 PAC
///Edit Local PAC File...=編輯本機 PAC 檔案...
///Update Local PAC from GFWList=從 GFWList 更新本機 PAC
///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則...
///Secure Local PAC=安全本機 PAC
/// [字符串的其余部分被截断]"; 的本地化字符串。
///
internal static string zh_TW {
get {
return ResourceManager.GetString("zh_TW", resourceCulture);
}
}
}
}