/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; namespace ZXing.Common { /// ///

Represents a 2D matrix of bits. In function arguments below, and throughout the common /// module, x is the column position, and y is the row position. The ordering is always x, y. /// The origin is at the top-left.

///

Internally the bits are represented in a 1-D array of 32-bit ints. However, each row begins /// with a new int. This is done intentionally so that we can copy out a row into a BitArray very /// efficiently.

///

The ordering of bits is row-major. Within each int, the least significant bits are used first, /// meaning they represent lower x values. This is compatible with BitArray's implementation.

///
/// Sean Owen /// dswitkin@google.com (Daniel Switkin) public sealed partial class BitMatrix { private readonly int width; private readonly int height; private readonly int rowSize; private readonly int[] bits; /// The width of the matrix /// public int Width { get { return width; } } /// The height of the matrix /// public int Height { get { return height; } } /// This method is for compatibility with older code. It's only logical to call if the matrix /// is square, so I'm throwing if that's not the case. /// /// /// row/column dimension of this matrix /// public int Dimension { get { if (width != height) { throw new System.ArgumentException("Can't call getDimension() on a non-square matrix"); } return width; } } // A helper to construct a square matrix. public BitMatrix(int dimension) : this(dimension, dimension) { } public BitMatrix(int width, int height) { if (width < 1 || height < 1) { throw new System.ArgumentException("Both dimensions must be greater than 0"); } this.width = width; this.height = height; this.rowSize = (width + 31) >> 5; bits = new int[rowSize * height]; } private BitMatrix(int width, int height, int rowSize, int[] bits) { this.width = width; this.height = height; this.rowSize = rowSize; this.bits = bits; } ///

Gets the requested bit, where true means black.

/// ///
/// The horizontal component (i.e. which column) /// /// The vertical component (i.e. which row) /// /// value of given bit in matrix /// public bool this[int x, int y] { get { int offset = y * rowSize + (x >> 5); return (((int)((uint)(bits[offset]) >> (x & 0x1f))) & 1) != 0; } set { if (value) { int offset = y * rowSize + (x >> 5); bits[offset] |= 1 << (x & 0x1f); } } } ///

Flips the given bit.

/// ///
/// The horizontal component (i.e. which column) /// /// The vertical component (i.e. which row) /// public void flip(int x, int y) { int offset = y * rowSize + (x >> 5); bits[offset] ^= 1 << (x & 0x1f); } /// Clears all bits (sets to false). public void clear() { int max = bits.Length; for (int i = 0; i < max; i++) { bits[i] = 0; } } ///

Sets a square region of the bit matrix to true.

/// ///
/// The horizontal position to begin at (inclusive) /// /// The vertical position to begin at (inclusive) /// /// The width of the region /// /// The height of the region /// public void setRegion(int left, int top, int width, int height) { if (top < 0 || left < 0) { throw new System.ArgumentException("Left and top must be nonnegative"); } if (height < 1 || width < 1) { throw new System.ArgumentException("Height and width must be at least 1"); } int right = left + width; int bottom = top + height; if (bottom > this.height || right > this.width) { throw new System.ArgumentException("The region must fit inside the matrix"); } for (int y = top; y < bottom; y++) { int offset = y * rowSize; for (int x = left; x < right; x++) { bits[offset + (x >> 5)] |= 1 << (x & 0x1f); } } } /// A fast method to retrieve one row of data from the matrix as a BitArray. /// /// /// The row to retrieve /// /// An optional caller-allocated BitArray, will be allocated if null or too small /// /// The resulting BitArray - this reference should always be used even when passing /// your own row /// public BitArray getRow(int y, BitArray row) { if (row == null || row.Size < width) { row = new BitArray(width); } else { row.clear(); } int offset = y * rowSize; for (int x = 0; x < rowSize; x++) { row.setBulk(x << 5, bits[offset + x]); } return row; } /// /// Sets the row. /// /// row to set /// {@link BitArray} to copy from public void setRow(int y, BitArray row) { Array.Copy(row.Array, 0, bits, y * rowSize, rowSize); } /// /// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees /// public void rotate180() { var width = Width; var height = Height; var topRow = new BitArray(width); var bottomRow = new BitArray(width); for (int i = 0; i < (height + 1)/2; i++) { topRow = getRow(i, topRow); bottomRow = getRow(height - 1 - i, bottomRow); topRow.reverse(); bottomRow.reverse(); setRow(i, bottomRow); setRow(height - 1 - i, topRow); } } /// /// This is useful in detecting the enclosing rectangle of a 'pure' barcode. /// /// {left,top,width,height} enclosing rectangle of all 1 bits, or null if it is all white public int[] getEnclosingRectangle() { int left = width; int top = height; int right = -1; int bottom = -1; for (int y = 0; y < height; y++) { for (int x32 = 0; x32 < rowSize; x32++) { int theBits = bits[y * rowSize + x32]; if (theBits != 0) { if (y < top) { top = y; } if (y > bottom) { bottom = y; } if (x32 * 32 < left) { int bit = 0; while ((theBits << (31 - bit)) == 0) { bit++; } if ((x32 * 32 + bit) < left) { left = x32 * 32 + bit; } } if (x32 * 32 + 31 > right) { int bit = 31; while (((int)((uint)theBits >> bit)) == 0) // (theBits >>> bit) { bit--; } if ((x32 * 32 + bit) > right) { right = x32 * 32 + bit; } } } } } int widthTmp = right - left; int heightTmp = bottom - top; if (widthTmp < 0 || heightTmp < 0) { return null; } return new [] { left, top, widthTmp, heightTmp }; } /// /// This is useful in detecting a corner of a 'pure' barcode. /// /// {x,y} coordinate of top-left-most 1 bit, or null if it is all white public int[] getTopLeftOnBit() { int bitsOffset = 0; while (bitsOffset < bits.Length && bits[bitsOffset] == 0) { bitsOffset++; } if (bitsOffset == bits.Length) { return null; } int y = bitsOffset / rowSize; int x = (bitsOffset % rowSize) << 5; int theBits = bits[bitsOffset]; int bit = 0; while ((theBits << (31 - bit)) == 0) { bit++; } x += bit; return new[] { x, y }; } public int[] getBottomRightOnBit() { int bitsOffset = bits.Length - 1; while (bitsOffset >= 0 && bits[bitsOffset] == 0) { bitsOffset--; } if (bitsOffset < 0) { return null; } int y = bitsOffset / rowSize; int x = (bitsOffset % rowSize) << 5; int theBits = bits[bitsOffset]; int bit = 31; while (((int)((uint)theBits >> bit)) == 0) // (theBits >>> bit) { bit--; } x += bit; return new int[] { x, y }; } public override bool Equals(object obj) { if (!(obj is BitMatrix)) { return false; } BitMatrix other = (BitMatrix)obj; if (width != other.width || height != other.height || rowSize != other.rowSize || bits.Length != other.bits.Length) { return false; } for (int i = 0; i < bits.Length; i++) { if (bits[i] != other.bits[i]) { return false; } } return true; } public override int GetHashCode() { int hash = width; hash = 31 * hash + width; hash = 31 * hash + height; hash = 31 * hash + rowSize; foreach (var bit in bits) { hash = 31 * hash + bit.GetHashCode(); } return hash; } public override String ToString() { var result = new System.Text.StringBuilder(height * (width + 1)); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { result.Append(this[x, y] ? "X " : " "); } #if WindowsCE result.Append("\r\n"); #else result.AppendLine(""); #endif } return result.ToString(); } public object Clone() { return new BitMatrix(width, height, rowSize, (int[])bits.Clone()); } } }