/*
* Copyright 2012 ZXing.Net authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Drawing.Imaging;
using System.Drawing;
using System.Runtime.InteropServices;
namespace ZXing
{
public partial class BitmapLuminanceSource : BaseLuminanceSource
{
///
/// Initializes a new instance of the class.
///
/// The width.
/// The height.
protected BitmapLuminanceSource(int width, int height)
: base(width, height)
{
}
///
/// Initializes a new instance of the class
/// with the image of a Bitmap instance
///
/// The bitmap.
public BitmapLuminanceSource(Bitmap bitmap)
: base(bitmap.Width, bitmap.Height)
{
var height = bitmap.Height;
var width = bitmap.Width;
// In order to measure pure decoding speed, we convert the entire image to a greyscale array
// The underlying raster of image consists of bytes with the luminance values
#if WindowsCE
var data = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
#else
var data = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
#endif
try
{
var stride = Math.Abs(data.Stride);
var pixelWidth = stride/width;
if (pixelWidth > 4)
{
// old slow way for unsupported bit depth
Color c;
for (int y = 0; y < height; y++)
{
int offset = y*width;
for (int x = 0; x < width; x++)
{
c = bitmap.GetPixel(x, y);
luminances[offset + x] = (byte)((RChannelWeight * c.R + GChannelWeight * c.G + BChannelWeight * c.B) >> ChannelWeight);
}
}
}
else
{
var strideStep = data.Stride;
var buffer = new byte[stride];
var ptrInBitmap = data.Scan0;
#if !WindowsCE
// prepare palette for 1 and 8 bit indexed bitmaps
var luminancePalette = new byte[bitmap.Palette.Entries.Length];
for (var index = 0; index < bitmap.Palette.Entries.Length; index++)
{
var color = bitmap.Palette.Entries[index];
luminancePalette[index] = (byte) ((RChannelWeight*color.R +
GChannelWeight*color.G +
BChannelWeight*color.B) >> ChannelWeight);
}
if (bitmap.PixelFormat == PixelFormat.Format32bppArgb ||
bitmap.PixelFormat == PixelFormat.Format32bppPArgb)
{
pixelWidth = 40;
}
if ((int)bitmap.PixelFormat == 8207 ||
(bitmap.Flags & (int)ImageFlags.ColorSpaceCmyk) == (int)ImageFlags.ColorSpaceCmyk)
{
pixelWidth = 41;
}
#endif
for (int y = 0; y < height; y++)
{
// copy a scanline not the whole bitmap because of memory usage
Marshal.Copy(ptrInBitmap, buffer, 0, stride);
#if NET40
ptrInBitmap = IntPtr.Add(ptrInBitmap, strideStep);
#else
ptrInBitmap = new IntPtr(ptrInBitmap.ToInt64() + strideStep);
#endif
var offset = y*width;
switch (pixelWidth)
{
#if !WindowsCE
case 0:
for (int x = 0; x*8 < width; x++)
{
for (int subX = 0; subX < 8 && 8*x + subX < width; subX++)
{
var index = (buffer[x] >> (7 - subX)) & 1;
luminances[offset + 8*x + subX] = luminancePalette[index];
}
}
break;
case 1:
for (int x = 0; x < width; x++)
{
luminances[offset + x] = luminancePalette[buffer[x]];
}
break;
#endif
case 2:
// should be RGB565 or RGB555, assume RGB565
{
var maxIndex = 2*width;
for (int index = 0; index < maxIndex; index += 2)
{
var byte1 = buffer[index];
var byte2 = buffer[index + 1];
var b5 = byte1 & 0x1F;
var g5 = (((byte1 & 0xE0) >> 5) | ((byte2 & 0x03) << 3)) & 0x1F;
var r5 = (byte2 >> 2) & 0x1F;
var r8 = (r5*527 + 23) >> 6;
var g8 = (g5*527 + 23) >> 6;
var b8 = (b5*527 + 23) >> 6;
luminances[offset] = (byte)((RChannelWeight * r8 + GChannelWeight * g8 + BChannelWeight * b8) >> ChannelWeight);
offset++;
}
}
break;
case 3:
{
var maxIndex = width*3;
for (int x = 0; x < maxIndex; x += 3)
{
var luminance = (byte) ((BChannelWeight*buffer[x] +
GChannelWeight*buffer[x + 1] +
RChannelWeight*buffer[x + 2]) >> ChannelWeight);
luminances[offset] = luminance;
offset++;
}
}
break;
case 4:
// 4 bytes without alpha channel value
{
var maxIndex = 4*width;
for (int x = 0; x < maxIndex; x += 4)
{
var luminance = (byte) ((BChannelWeight*buffer[x] +
GChannelWeight*buffer[x + 1] +
RChannelWeight*buffer[x + 2]) >> ChannelWeight);
luminances[offset] = luminance;
offset++;
}
}
break;
case 40:
// with alpha channel; some barcodes are completely black if you
// only look at the r, g and b channel but the alpha channel controls
// the view
{
var maxIndex = 4*width;
for (int x = 0; x < maxIndex; x += 4)
{
var luminance = (byte) ((BChannelWeight*buffer[x] +
GChannelWeight*buffer[x + 1] +
RChannelWeight*buffer[x + 2]) >> ChannelWeight);
// calculating the resulting luminance based upon a white background
// var alpha = buffer[x * pixelWidth + 3] / 255.0;
// luminance = (byte)(luminance * alpha + 255 * (1 - alpha));
var alpha = buffer[x + 3];
luminance = (byte) (((luminance*alpha) >> 8) + (255*(255 - alpha) >> 8) + 1);
luminances[offset] = luminance;
offset++;
}
}
break;
case 41:
// CMYK color space
{
var maxIndex = 4 * width;
for (int x = 0; x < maxIndex; x += 4)
{
var luminance = (byte) (255 - ((BChannelWeight*buffer[x] +
GChannelWeight*buffer[x + 1] +
RChannelWeight*buffer[x + 2]) >> ChannelWeight));
// Ignore value of k at the moment
luminances[offset] = luminance;
offset++;
}
}
break;
default:
throw new NotSupportedException();
}
}
}
}
finally
{
bitmap.UnlockBits(data);
}
}
///
/// Should create a new luminance source with the right class type.
/// The method is used in methods crop and rotate.
///
/// The new luminances.
/// The width.
/// The height.
///
protected override LuminanceSource CreateLuminanceSource(byte[] newLuminances, int width, int height)
{
return new BitmapLuminanceSource(width, height) { luminances = newLuminances };
}
}
}