using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Drawing.Imaging; using System.Runtime.InteropServices; using System.Diagnostics; namespace Shadowsocks.View { public class QRCodeSplashForm : PerPixelAlphaForm { public Rectangle TargetRect; public QRCodeSplashForm() { this.Load += QRCodeSplashForm_Load; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; this.BackColor = System.Drawing.Color.White; this.ClientSize = new System.Drawing.Size(1, 1); this.ControlBox = false; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "QRCodeSplashForm"; this.ShowIcon = false; this.ShowInTaskbar = false; this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide; this.StartPosition = System.Windows.Forms.FormStartPosition.Manual; this.TopMost = true; } private Timer timer; private int flashStep; private static double FPS = 1.0 / 15 * 1000; // System.Windows.Forms.Timer resolution is 15ms private static double ANIMATION_TIME = 0.5; private static int ANIMATION_STEPS = (int)(ANIMATION_TIME * FPS); Stopwatch sw; int x; int y; int w; int h; Bitmap bitmap; Graphics g; Pen pen; SolidBrush brush; private void QRCodeSplashForm_Load(object sender, EventArgs e) { SetStyle(ControlStyles.SupportsTransparentBackColor, true); this.BackColor = Color.Transparent; flashStep = 0; x = 0; y = 0; w = Width; h = Height; sw = Stopwatch.StartNew(); timer = new Timer(); timer.Interval = (int)(ANIMATION_TIME * 1000 / ANIMATION_STEPS); timer.Tick += timer_Tick; timer.Start(); bitmap = new Bitmap(Width, Height, PixelFormat.Format32bppArgb); g = Graphics.FromImage(bitmap); pen = new Pen(Color.Red, 3); brush = new SolidBrush(Color.FromArgb(30, Color.Red)); } protected override CreateParams CreateParams { get { CreateParams cp = base.CreateParams; cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style return cp; } } void timer_Tick(object sender, EventArgs e) { double percent = (double)sw.ElapsedMilliseconds / 1000.0 / (double)ANIMATION_TIME; if (percent < 1) { // ease out percent = 1 - Math.Pow((1 - percent), 4); x = (int)(TargetRect.X * percent); y = (int)(TargetRect.Y * percent); w = (int)(TargetRect.Width * percent + this.Size.Width * (1 - percent)); h = (int)(TargetRect.Height * percent + this.Size.Height * (1 - percent)); //codeRectView.Location = new Point(x, y); //codeRectView.Size = new Size(w, h); pen.Color = Color.FromArgb((int)(255 * percent), Color.Red); brush.Color = Color.FromArgb((int)(30 * percent), Color.Red); g.Clear(Color.Transparent); g.FillRectangle(brush, x, y, w, h); g.DrawRectangle(pen, x, y, w, h); SetBitmap(bitmap); } else { if (flashStep == 0) { timer.Interval = 100; g.Clear(Color.Transparent); SetBitmap(bitmap); } else if (flashStep == 1) { timer.Interval = 50; g.FillRectangle(brush, x, y, w, h); g.DrawRectangle(pen, x, y, w, h); SetBitmap(bitmap); } else if (flashStep == 1) { g.Clear(Color.Transparent); SetBitmap(bitmap); } else if (flashStep == 2) { g.FillRectangle(brush, x, y, w, h); g.DrawRectangle(pen, x, y, w, h); SetBitmap(bitmap); } else if (flashStep == 3) { g.Clear(Color.Transparent); SetBitmap(bitmap); } else if (flashStep == 4) { g.FillRectangle(brush, x, y, w, h); g.DrawRectangle(pen, x, y, w, h); SetBitmap(bitmap); } else { sw.Stop(); timer.Stop(); pen.Dispose(); brush.Dispose(); bitmap.Dispose(); this.Close(); } flashStep++; } } } // class that exposes needed win32 gdi functions. class Win32 { [StructLayout(LayoutKind.Sequential)] public struct Point { public Int32 x; public Int32 y; public Point(Int32 x, Int32 y) { this.x = x; this.y = y; } } [StructLayout(LayoutKind.Sequential)] public struct Size { public Int32 cx; public Int32 cy; public Size(Int32 cx, Int32 cy) { this.cx = cx; this.cy = cy; } } [StructLayout(LayoutKind.Sequential, Pack = 1)] struct ARGB { public byte Blue; public byte Green; public byte Red; public byte Alpha; } [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BLENDFUNCTION { public byte BlendOp; public byte BlendFlags; public byte SourceConstantAlpha; public byte AlphaFormat; } public const Int32 ULW_COLORKEY = 0x00000001; public const Int32 ULW_ALPHA = 0x00000002; public const Int32 ULW_OPAQUE = 0x00000004; public const byte AC_SRC_OVER = 0x00; public const byte AC_SRC_ALPHA = 0x01; [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] public static extern int UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags); [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)] public static extern IntPtr GetDC(IntPtr hWnd); [DllImport("user32.dll", ExactSpelling = true)] public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern IntPtr CreateCompatibleDC(IntPtr hDC); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern int DeleteDC(IntPtr hdc); [DllImport("gdi32.dll", ExactSpelling = true)] public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject); [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)] public static extern int DeleteObject(IntPtr hObject); } public class PerPixelAlphaForm : Form { // http://www.codeproject.com/Articles/1822/Per-Pixel-Alpha-Blend-in-C // Rui Lopes public PerPixelAlphaForm() { // This form should not have a border or else Windows will clip it. FormBorderStyle = FormBorderStyle.None; } public void SetBitmap(Bitmap bitmap) { SetBitmap(bitmap, 255); } /// Changes the current bitmap with a custom opacity level. Here is where all happens! public void SetBitmap(Bitmap bitmap, byte opacity) { if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) throw new ApplicationException("The bitmap must be 32ppp with alpha-channel."); // The idea of this is very simple, // 1. Create a compatible DC with screen; // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC; // 3. Call the UpdateLayeredWindow. IntPtr screenDc = Win32.GetDC(IntPtr.Zero); IntPtr memDc = Win32.CreateCompatibleDC(screenDc); IntPtr hBitmap = IntPtr.Zero; IntPtr oldBitmap = IntPtr.Zero; try { hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap oldBitmap = Win32.SelectObject(memDc, hBitmap); Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height); Win32.Point pointSource = new Win32.Point(0, 0); Win32.Point topPos = new Win32.Point(Left, Top); Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION(); blend.BlendOp = Win32.AC_SRC_OVER; blend.BlendFlags = 0; blend.SourceConstantAlpha = opacity; blend.AlphaFormat = Win32.AC_SRC_ALPHA; Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA); } finally { Win32.ReleaseDC(IntPtr.Zero, screenDc); if (hBitmap != IntPtr.Zero) { Win32.SelectObject(memDc, oldBitmap); //Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak. Win32.DeleteObject(hBitmap); } Win32.DeleteDC(memDc); } } protected override CreateParams CreateParams { get { CreateParams cp = base.CreateParams; cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style return cp; } } } }