//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace Shadowsocks.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性 /// 重写当前线程的 CurrentUICulture 属性。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找类似 /* eslint-disable */ ///// Was generated by gfwlist2pac in precise mode ///// https://github.com/clowwindy/gfwlist2pac /// ///// 2019-10-06: More 'javascript' way to interaction with main program ///// 2019-02-08: Updated to support shadowsocks-windows user rules. /// ///var proxy = __PROXY__; ///var userrules = __USERRULES__; ///var rules = __RULES__; /// ////* ///* This file is part of Adblock Plus <http://adblockplus.org/>, ///* Copyright (C) 2006-2014 Eyeo GmbH ///* ///* Adblock Plus is free software: you can redistribute it and/or [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string abp_js { get { return ResourceManager.GetString("abp_js", resourceCulture); } } /// /// 查找类似 var __USERRULES__ = []; ///var __RULES__ = [ /// "|http://85.17.73.31/", /// "||agnesb.fr", /// "||akiba-web.com", /// "||altrec.com", /// "||angela-merkel.de", /// "||angola.org", /// "||apartmentratings.com", /// "||apartments.com", /// "||arena.taipei", /// "||asianspiss.com", /// "||assimp.org", /// "||athenaeizou.com", /// "||azubu.tv", /// "||bankmobilevibe.com", /// "||banorte.com", /// "||bash-hackers.org", /// "||beeg.com", /// "||global.bing.com", /// "||bloombergview.com", /// " [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string default_abp_rule { get { return ResourceManager.GetString("default_abp_rule", resourceCulture); } } /// /// 查找类似 # translation for Japanese /// ///Shadowsocks=Shadowsocks /// ///# Menu items /// ///System Proxy=システムプロキシ ///Disable=無効 ///PAC=PAC ///Global=全般 ///Servers=サーバー ///Edit Servers...=サーバーの編集... ///Statistics Config...=統計情報の設定... ///Start on Boot=システムと同時に起動 ///Forward Proxy...=フォワードプロキシの設定... ///Allow other Devices to connect=他のデバイスからの接続を許可する ///Local PAC=ローカル PAC ///Online PAC=オンライン PAC ///Edit Local PAC File...=ローカル PAC ファイルの編集... ///Update Local PAC from GFWList=GFWList からローカル PAC を更新 ///Edit User Rule for GFWList...=ユーザールールの編集... ///Secure Local PA [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string ja { get { return ResourceManager.GetString("ja", resourceCulture); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] libsscrypto_dll { get { object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture); return ((byte[])(obj)); } } /// /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__ ///toggle 0 ///logfile ss_privoxy.log ///show-on-task-bar 0 ///activity-animation 0 ///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ . ///max-client-connections 2048 ///hide-console /// 的本地化字符串。 /// internal static string privoxy_conf { get { return ResourceManager.GetString("privoxy_conf", resourceCulture); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] privoxy_exe { get { object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ss32Fill { get { object obj = ResourceManager.GetObject("ss32Fill", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ss32In { get { object obj = ResourceManager.GetObject("ss32In", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ss32Out { get { object obj = ResourceManager.GetObject("ss32Out", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ss32Outline { get { object obj = ResourceManager.GetObject("ss32Outline", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap ssw128 { get { object obj = ResourceManager.GetObject("ssw128", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] sysproxy_exe { get { object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture); return ((byte[])(obj)); } } /// /// 查找 System.Byte[] 类型的本地化资源。 /// internal static byte[] sysproxy64_exe { get { object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture); return ((byte[])(obj)); } } /// /// 查找类似 ! Put user rules line by line in this file. ///! See https://adblockplus.org/en/filter-cheatsheet /// 的本地化字符串。 /// internal static string user_rule { get { return ResourceManager.GetString("user_rule", resourceCulture); } } /// /// 查找类似 # translation for Simplified Chinese /// ///Shadowsocks=Shadowsocks /// ///# Menu items /// ///System Proxy=系统代理 ///Disable=禁用 ///PAC=PAC 模式 ///Global=全局模式 ///Servers=服务器 ///Edit Servers...=编辑服务器... ///Statistics Config...=统计配置... ///Start on Boot=开机启动 ///Forward Proxy...=正向代理设置... ///Allow other Devices to connect=允许其他设备连入 ///Local PAC=使用本地 PAC ///Online PAC=使用在线 PAC ///Edit Local PAC File...=编辑本地 PAC 文件... ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则... ///Secure Local PAC=保护本地 PAC ///Copy Lo [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string zh_CN { get { return ResourceManager.GetString("zh_CN", resourceCulture); } } /// /// 查找类似 # translation for Traditional Chinese /// ///Shadowsocks=Shadowsocks /// ///# Menu items /// ///System Proxy=系統代理 ///Disable=禁用 ///PAC=PAC 模式 ///Global=全局模式 ///Servers=伺服器 ///Edit Servers...=編輯伺服器... ///Statistics Config...=統計設定檔... ///Start on Boot=開機啟動 ///Forward Proxy...=正向 Proxy 設定... ///Allow other Devices to connect=允許其他裝置連入 ///Local PAC=使用本機 PAC ///Online PAC=使用線上 PAC ///Edit Local PAC File...=編輯本機 PAC 檔案... ///Update Local PAC from GFWList=從 GFWList 更新本機 PAC ///Edit User Rule for GFWList...=編輯 GFWList 的使用者規則... ///Secure Local PAC=安全本機 PAC /// [字符串的其余部分被截断]"; 的本地化字符串。 /// internal static string zh_TW { get { return ResourceManager.GetString("zh_TW", resourceCulture); } } } }