/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using ZXing.Common;
namespace ZXing
{
/// This class hierarchy provides a set of methods to convert luminance data to 1 bit data.
/// It allows the algorithm to vary polymorphically, for example allowing a very expensive
/// thresholding technique for servers and a fast one for mobile. It also permits the implementation
/// to vary, e.g. a JNI version for Android and a Java fallback version for other platforms.
///
/// dswitkin@google.com (Daniel Switkin)
///
public abstract class Binarizer
{
private readonly LuminanceSource source;
///
/// Initializes a new instance of the class.
///
/// The source.
protected internal Binarizer(LuminanceSource source)
{
if (source == null)
{
throw new ArgumentException("Source must be non-null.");
}
this.source = source;
}
///
/// Gets the luminance source object.
///
virtual public LuminanceSource LuminanceSource
{
get
{
return source;
}
}
/// Converts one row of luminance data to 1 bit data. May actually do the conversion, or return
/// cached data. Callers should assume this method is expensive and call it as seldom as possible.
/// This method is intended for decoding 1D barcodes and may choose to apply sharpening.
/// For callers which only examine one row of pixels at a time, the same BitArray should be reused
/// and passed in with each call for performance. However it is legal to keep more than one row
/// at a time if needed.
///
/// The row to fetch, 0 <= y < bitmap height.
/// An optional preallocated array. If null or too small, it will be ignored.
/// If used, the Binarizer will call BitArray.clear(). Always use the returned object.
///
/// The array of bits for this row (true means black).
public abstract BitArray getBlackRow(int y, BitArray row);
/// Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive
/// and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
/// may not apply sharpening. Therefore, a row from this matrix may not be identical to one
/// fetched using getBlackRow(), so don't mix and match between them.
///
/// The 2D array of bits for the image (true means black).
public abstract BitMatrix BlackMatrix { get; }
/// Creates a new object with the same type as this Binarizer implementation, but with pristine
/// state. This is needed because Binarizer implementations may be stateful, e.g. keeping a cache
/// of 1 bit data. See Effective Java for why we can't use Java's clone() method.
///
/// The LuminanceSource this Binarizer will operate on.
/// A new concrete Binarizer implementation object.
public abstract Binarizer createBinarizer(LuminanceSource source);
///
/// Gets the width of the luminance source object.
///
public int Width
{
get { return source.Width; }
}
///
/// Gets the height of the luminance source object.
///
public int Height
{
get { return source.Height; }
}
}
}